Pierre Bezuidenhout

Senior Unity Developer / Senior Unity Integrator

I build the production glue between game design, art pipelines, Unity systems, and shipping reality.

v2026.07.29

  • 20 yearshands-on production
  • 3 yearslive mobile support
  • 16 WebGL gamesshipped in 9 months
  • Android / iOS / WebGLplus installations
  • Team Leadteam pipeline support

Who Am I

Senior Unity Developer / Senior Unity Integrator specializing in Unity C# implementation, technical art pipelines, reusable game systems, UI flows, asset workflows, and deployment-ready production habits.

I am an experienced Technical Artist and Senior Unity Developer with 20 years of hands-on production experience across commercial games, interactive installations, animation, teaching, and rapid prototyping.

My strongest value is translation: turning creative direction, art production, platform constraints, math-heavy interactions, UI systems, and stakeholder needs into Unity features teams can keep building on.

I am happiest when a project needs ownership from prototype through deployment: someone who can understand the whole problem, build the missing pieces, improve the workflow, and keep shipping across Android, iOS, WebGL, and installation targets.

Employment

Present
Past
  1. Hoorah Game Studio 2021 - Present

    Lead Developer, Technical Lead, game design specialist, Project Owner, and Project Manager for WildSpace Mobile Universe, owning Unity systems from prototype through 2+ years of live product support.

  2. One and 0 2021 - Present

    Project Owner, Technical Lead, Lead Unity Developer, asset management, solutions architecture, Unity integration, UX systems, deployment workflows, and cross-functional delivery for interactive installations and real-time experiences.

  3. VSUS Game Studio 2017 - Present

    3D Generalist, real-time FX artist, tool developer, rapid prototyper, feature designer, Unity generalist, and production pipeline support.

  4. Thoopid Game Studio 2016 - 2017

    3D Generalist, tool developer, Unity generalist, and technical art pipeline support.

  5. CityVarsity - Senior 3D Lecturer 2011 - 2014

    3D Animation and FX Maya Lecturer. Duties included development, syllabi, rubrics, project management, course delivery, and after-hours facilitation.

  6. Concept Interactive School of Communication Design 2010 - 2011

    Full-time web, animation, Blender, and AS3.0 lecturer. Duties included course delivery, syllabi, rubrics, and project management.

  7. WickedPixels - Animation House 3D Animator 2009 - 2010

    Animator, rigging TD, modeler, in-house tool development, animation pipeline support, multiple award-winning projects.

Toolset

Unity, C#, Maya, ZBrush, 3D Coat, Photoshop, TouchDesigner, After Effects, Illustrator, Camtasia, Houdini, Blender, Git, JavaScript, three.js, babylon.js.

KEY STRENGTHS:
Unity C# feature integration Core gameplay and UI systems Technical art pipelines Performance-minded integration Rapid prototyping and publishing Team-ready tools and workflows Asset pipeline optimization Debugging, profiling, and testing Cross-disciplinary communication