Pierre Bezuidenhout
Senior Unity Developer / Senior Unity Integrator
I build the production glue between game design, art pipelines, Unity systems, and shipping reality.
v2026.07.29
- 20 yearshands-on production
- 3 yearslive mobile support
- 16 WebGL gamesshipped in 9 months
- Android / iOS / WebGLplus installations
- Team Leadteam pipeline support
Who Am I
Senior Unity Developer / Senior Unity Integrator specializing in Unity C# implementation, technical art pipelines, reusable game systems, UI flows, asset workflows, and deployment-ready production habits.
I am an experienced Technical Artist and Senior Unity Developer with 20 years of hands-on production experience across commercial games, interactive installations, animation, teaching, and rapid prototyping.
My strongest value is translation: turning creative direction, art production, platform constraints, math-heavy interactions, UI systems, and stakeholder needs into Unity features teams can keep building on.
I am happiest when a project needs ownership from prototype through deployment: someone who can understand the whole problem, build the missing pieces, improve the workflow, and keep shipping across Android, iOS, WebGL, and installation targets.
Employment
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Hoorah Game Studio 2021 - Present
Lead Developer, Technical Lead, game design specialist, Project Owner, and Project Manager for WildSpace Mobile Universe, owning Unity systems from prototype through 2+ years of live product support.
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One and 0 2021 - Present
Project Owner, Technical Lead, Lead Unity Developer, asset management, solutions architecture, Unity integration, UX systems, deployment workflows, and cross-functional delivery for interactive installations and real-time experiences.
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VSUS Game Studio 2017 - Present
3D Generalist, real-time FX artist, tool developer, rapid prototyper, feature designer, Unity generalist, and production pipeline support.
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Thoopid Game Studio 2016 - 2017
3D Generalist, tool developer, Unity generalist, and technical art pipeline support.
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CityVarsity - Senior 3D Lecturer 2011 - 2014
3D Animation and FX Maya Lecturer. Duties included development, syllabi, rubrics, project management, course delivery, and after-hours facilitation.
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Concept Interactive School of Communication Design 2010 - 2011
Full-time web, animation, Blender, and AS3.0 lecturer. Duties included course delivery, syllabi, rubrics, and project management.
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WickedPixels - Animation House 3D Animator 2009 - 2010
Animator, rigging TD, modeler, in-house tool development, animation pipeline support, multiple award-winning projects.
Toolset
Unity, C#, Maya, ZBrush, 3D Coat, Photoshop, TouchDesigner, After Effects, Illustrator, Camtasia, Houdini, Blender, Git, JavaScript, three.js, babylon.js.