Pierre Bezuidenhout
v2026.07.22
General
My name is Pierre Bezuidenhout. I work as a Senior Unity Integrator / Senior Unity Developer, specializing in Unity C# implementation, interactive systems, technical art pipelines, reusable game systems, and clean production workflows.
I build games and real-time experiences with the practical glue required to connect creative direction, art production, UI systems, data flows, platform constraints, and deployment reality.
I am an experienced Technical Artist and Senior Unity Developer with 20 years of hands-on production experience across commercial games, interactive installations, animation, teaching, and rapid prototyping.
My strongest work bridges creative direction and technical execution: modular Unity features, scalable asset pipelines, interaction design, core gameplay systems, animation support, and tools that make future edits easier instead of harder.
I am detail-oriented, adaptable, comfortable with complex math, and happiest when a team needs technical ownership from prototype through deployment: someone who can understand the whole problem, build the missing parts, and keep the project moving across Android, iOS, WebGL, and installation targets.
I use AI as a practical production assistant: to explore implementation options, test edge cases, draft tools, review code, document systems, and speed up debugging while keeping architecture, integration decisions, code quality, and final production standards firmly under human control.
Feel free to contact me for technical magic: hello@pierrebezuidenhout.com
Employment
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One and 0 2021 - Present
Project Owner, Technical Lead, Lead Unity Developer, asset management, solutions architecture, Unity integration, UX systems, deployment workflows, and cross-functional delivery for interactive installations and real-time experiences.
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Hoorah Game Studio 2021 - Present
Lead Developer, Technical Lead, game design specialist, Project Owner, and Project Manager for WildSpace Mobile Universe, owning Unity systems from prototype through 2+ years of live product support.
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VSUS Game Studio 2017 - Present
3D Generalist, real-time FX artist, tool developer, rapid prototyper, feature designer, Unity generalist, and production pipeline support.
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Thoopid Game Studio 2016 - 2017
3D Generalist, tool developer, Unity generalist, and technical art pipeline support.
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The Appmill Indie Game Studio 2014 - 2015
Lead Developer in self-owned company with four other artists. Built and published "Fanie De Beer" as an Android puzzle game.
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CityVarsity - Senior 3D Lecturer 2011 - 2014
3D Animation and FX Maya Lecturer. Duties included development, syllabi, rubrics, project management, course delivery, and after-hours facilitation.
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Concept Interactive School of Communication Design 2010 - 2011
Full-time web, animation, Blender, and AS3.0 lecturer. Duties included course delivery, syllabi, rubrics, and project management.
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WickedPixels - Animation House 3D Animator 2009 - 2010
Animator, rigging TD, modeler, in-house tool development, animation pipeline support, multiple award-winning projects.
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Full-time Freelancer 2007 - Present
Animation, Maya tool development, web development, game development, Flash development, curriculum development, and rapid client prototypes.